Fixing common

Fixing common material issues | Andersta Studios Support

UE5 / Technical Help

If materials in your scene look pink, too shiny, too dark, or different than expected, this guide walks through the most common reasons and how to fix them when using Andersta Studios asset packs in Unreal Engine 5.

Materials appear pink or unassigned

A bright pink (or default grey) material usually means Unreal Engine cannot find the original material asset or the shader has not finished compiling.

  • Make sure you copied the asset pack correctly into your project (usually into the Content folder or via UE’s Migrate tool).
  • Wait for shader compilation to finish – check the bottom-right corner for “Shader compiling”.
  • If meshes still have pink materials, open one of the included material instances and reassign it to the mesh manually from the Details → Materials section.
  • If Unreal shows a “Missing Resource” warning, try re-downloading the pack from your My Library page and copying it again.

Textures look blurry or low resolution

If materials look softer than expected or lose detail up close, texture streaming or settings may be limiting their quality.

  • Select a texture and check its LOD Bias in the Details panel – try setting it to 0 if it’s higher.
  • Verify the Texture Group (e.g. World, WorldNormalMap) matches its usage; wrong groups can force lower resolution.
  • In large worlds, check Project Settings → Rendering → Texture Streaming if you’ve heavily modified those values.
  • Also check your viewport Screen Percentage and anti-aliasing settings, as very low values can make everything look blurry.

Andersta Studios textures are authored for real-time use; if they remain blurry everywhere, it’s usually a project setting rather than the asset itself.

Materials look too shiny, too dark, or washed out

PBR materials are sensitive to lighting, exposure, and reflection settings. If your scene lighting differs a lot from the example screenshots, materials may appear too reflective or too flat.

  • Check your Post Process Volume for Auto Exposure settings – extreme exposure values can crush blacks or blow out highlights.
  • Verify that your main material instance parameters (e.g. Roughness, Metallic, Tint) are using the default values included with the asset pack.
  • Add or refresh Reflection Captures if your scene is missing accurate reflections.
  • If you changed the material’s shading model or removed connected inputs, try reverting to a fresh instance from the pack.

If your scene setup is very stylized, feel free to tweak the material instances—this won’t affect the original source files in your downloaded pack.

Texture tiling or scale looks wrong

If textures look stretched or tiled too frequently, it’s usually related to UVs or tiling parameters.

  • Check the mesh UVs in the Static Mesh Editor to confirm they’re properly laid out and not extremely small or distorted.
  • Open the material instance and look for parameters like TextureScale, UV Tiling, or Repeat – adjust them until the pattern feels correct in your scene.
  • Make sure World Aligned textures are using appropriate scaling if the material uses world-space mapping.

Andersta Studios packs often expose common controls through material instances so you can make these adjustments without editing the master material.

Normal maps look inverted or flat

If surfaces look bumpy in the wrong direction or completely flat, your normal map settings may be incorrect.

  • Select the normal map texture and set Compression Settings to Normalmap.
  • Check if the green channel needs flipping (some pipelines use different normal map conventions).
  • Ensure the normal map is plugged into the Normal input in the material, not Base Color or other slots.

All normal maps provided by Andersta Studios are set up for standard Unreal Engine usage by default. Issues usually appear only after manual changes or re-imports.

Still having issues with materials?

If you’ve followed the steps above and materials still don’t look correct, we’re happy to take a look. Please include:

  • Your Unreal Engine version (for example, 5.6, 5.7, etc.)
  • The name of the Andersta Studios asset pack
  • One or two screenshots of the issue in your scene
  • Any edits you’ve made to the materials or textures

You can reach us through the Support Center or by email at [email protected].

Need more help?

If something still doesn’t look right after trying these steps, our team can help you troubleshoot your specific project setup.

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