License Agreement

Andersta Studios – Standard Asset License (Based on Epic Fab Standard License)

Version: 1.0
Effective Date: 2025


Summary (Non-binding Convenience Overview)

This summary is for convenience only and is not legally binding. The full license text below is what is legally binding.

You may:

  • Use the assets commercially or privately.
  • Modify and adjust the assets in order to incorporate them into your projects.
  • Commercially distribute your projects with the Andersta Studios assets incorporated into them.
  • Use the assets with any compatible tools (usage is not limited to Unreal Engine).
  • Share the asset (directly, via a private repository or in the project) with collaborators who are working on the same project with you.

You may not:

  • Resell the asset in any form.
  • Redistribute the asset for free or for sale on a standalone basis.
  • Upload, sell, or share the asset on any other marketplace as a standalone product.
  • Include the asset in another asset pack, bundle, template, or course download.
  • Share raw source files publicly (e.g. .fbx, .uasset, .png, .tga, .blend, .sbsar, etc.).
  • Use the asset for training AI / machine learning models or including it in AI datasets.

Additional notes:

  • Both Personal and Professional buyers receive the same scope of rights under this license.
  • No upgrade is required if you later cross any revenue threshold.
  • No warranties are given; assets are provided “as is”.
  • You are not required to give credit to Andersta Studios, though attribution is appreciated.

1. License Grant

By acquiring an Andersta Studios asset, you receive a non-exclusive, non-transferable, worldwide license (“Standard License”) to use the asset in accordance with this Agreement.

You are allowed to use the asset in:

  • Commercial projects.
  • Personal and hobby projects.
  • Games, applications, and interactive experiences (including VR/AR).
  • Films, trailers, animations, cinematics, renders, and other linear media.
  • Promotional and marketing material for your projects.

You may also:

  • Modify, adjust, and customize the asset to fit your project’s needs.
  • Use the asset with any compatible tools and engines (Unreal Engine, Unity, Godot, Blender, Maya, 3ds Max, etc.).

2. Allowed Distribution of Projects

You may distribute projects that incorporate the asset (“Projects”) under the following conditions:

  • The Project is distributed in compiled, packaged, or rendered form only (for example: cooked game builds, executables, app packages, video files, images).
  • End users of your Project cannot reasonably extract the original raw asset files from the Project.
  • The asset is only a component of your Project and not the main product being resold on a standalone basis.

Examples of allowed distribution:

  • Shipping a game with Andersta Studios assets embedded in the cooked build.
  • Publishing a cinematic rendered using Andersta Studios assets.
  • Releasing an app or interactive experience that uses the assets internally.

3. Sharing with Collaborators

You may share raw asset files with collaborators strictly under these conditions:

  • They are your employees, team members, contractors, or studio partners.
  • They are working with you in good faith on the same Project that uses the asset.
  • They understand and agree that they may not redistribute or resell the asset separately.
  • They delete the asset from their systems once it is no longer needed for the Project.

You are responsible for ensuring that any collaborator you share the asset with complies with this license. You are liable for violations committed by collaborators in relation to the assets you shared with them.

4. Prohibited Uses

4.1 No Resale

You may not resell the asset, in whole or in part, as a standalone product or as part of any other asset offering.

4.2 No Redistribution of Raw Files

You may not publicly distribute raw source files, including but not limited to:

  • .fbx, .obj, .glb, .uasset, or similar model/engine formats.
  • .png, .jpg, .tga, or other texture sources.
  • .blend, .max, .mb, or other DCC source files.
  • .sbs, .sbsar, or other material/graph source files.

Raw assets must not be made publicly downloadable or accessible in a form where they can be easily extracted.

4.3 No Inclusion in Asset Packs or Templates

You may not include the asset in:

  • Free or paid asset packs or bundles.
  • Marketplaces, stores, or libraries as reusable assets.
  • Course or tutorial downloads where raw files are given out to students as reusable content.
  • Tools, templates, kits, or world editors that allow users to export or extract the asset.

4.4 No Uploading to Other Marketplaces (for Buyers)

As a buyer, you may not upload or sell Andersta Studios assets on any other marketplace or distribution platform as standalone content, whether free or paid.

This restriction does not apply to Andersta Studios as the original content creator, who remains free to publish and sell their own assets on multiple platforms.

4.5 No Use in AI / Machine Learning Training

You may not use the assets for:

  • Training, fine-tuning, or seeding AI or machine learning models.
  • Creating or contributing to datasets for generative AI systems.
  • Any AI workflow designed to reproduce or statistically learn from the asset’s content.

5. Ownership

All copyrights and intellectual property rights in the assets remain the exclusive property of Andersta Studios. You are granted a license to use the assets under the terms of this Agreement, but you do not obtain ownership of the assets themselves.

6. Termination

This license will automatically terminate if you:

  • Resell or redistribute the asset in violation of this Agreement.
  • Upload or share the asset on marketplaces or platforms as standalone content.
  • Publicly share raw source files.
  • Use the asset in AI training or related prohibited use cases.
  • Otherwise breach any material term of this license.

Upon termination, you must stop using the asset in all new projects and remove it from any distributable products where it is accessible as a raw file.

7. No Warranties

All assets are provided on an “as is” and “as available” basis. Andersta Studios makes no warranties, express or implied, including but not limited to warranties of merchantability, fitness for a particular purpose, or non-infringement.

8. License Compatibility

You may not combine this asset with code or content that would require the asset to be distributed under a different license (for example, GPL, LGPL in a way that forces copyleft distribution, or Creative Commons ShareAlike).

9. Attribution

You are not required to credit Andersta Studios, but attribution such as “Assets by Andersta Studios” is appreciated when feasible (e.g. in game credits).

10. Contact

For custom licensing, extended usage rights, or studio-wide agreements, please contact:
[email protected]

Andersta

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